Personal hell Wayne Barlow
The gloomy work of many artists is reflected in video games. Their paintings are filled with various grotesque creatures and distorted otherworldly worlds, which is why becoming such attractive and inspiring. Because on their basis you can create your own world, is it not so? Among those is fantastic Zdzislav Bexinsky, frightening Francis Bacon And the father of biomechanoids Hans Giger. Even after death, their influence extends to different spheres of culture: be it cinema, art, photo or game. They portrayed their most terrible nightmares, memories of military times and just strange fantasies.
But there is a person who, fortunately, creates to this day. A person who has his own personal idea of “hell”, which he formed for 20 years of his life. This Wayne Douglas Barlow.
People have strange ideas about what it means to be an artist or writer, I was endlessly asked what drugs I took to come up with what I draw. So, for everyone who does not care whether I am dependent on something to draw and write. This is called – Imagination.
Perhaps his name is not familiar with you, but, believe me, this person stands behind the famous creatures. Since the 70s, Wayne Barlow is spinning in science fiction and fantasy. And if I start listing to what projects it has to do, then I don’t have enough fingers, if I were even a multi -armed mutant. In the book of the legendary director Guillermo del Toro “Cabinet of Rares” His name is mentioned more than once, because together they managed to work on iconic films: Blade 2, Hellboy and Hellboy 2, a Pacific line and even a hobbit, which, unfortunately, did not take place for Del Toro, unfortunately. And now, if you remembered the images of Kaiju or Ayba Sapien, then the idea of his work has become a little closer.
But many have the name of Wayne Barlow associated with Hell. True, everyone forgets that he wrote curious things about aliens and dinosaurs. By the way, “”Barlowine guide to aliens “ He released at the age of 21. And much later the book “Expedition»About traveling to the planet Darwin IV. But again! Hell! Hell Barlow is a whole vast universe. With his capital Adamantinarks, with a worked flora and fauna. And being not only an artist, but also a writer – he gives his paintings life and to this day expands the pantheon.
Why is hell so attractive? Well, villains are always much more interesting and colorful! And behind their dark side lies something more.
Exposing the weapon, remember that you were once angels. But fight like demons.
If the above-listed masters are simply inspired and they borrow something from them, then Barlow takes part in the creation of concept arts.
I have collection many Souls on this https://royal-fortune.uk/ pilgrimage. Souls I Freed from This Inferno, and Together the now Possess The Power To Free Me. Father! Mother! Brothers! Absolve Me! – Dante
Wayne Barlow did the most significant work in Dante’s Inferno . Book “Barlowe’s Inferno“1998 became the very reason why EA finally decided to attract the artist to work. Own hell, who created Barlow – has an epic scope. His fascination with mythology, ancient history and natural science became excellent companions when creating this world. And Milton’s poem about the fall of people “Lost paradise“, For him is a certain visual aid. And his vast knowledge of the classic “hellish” canons, only reinforce his imagination and any project for which he is taken is original and does not look like anything. The idea of the Carrier of the Souls of Haron, who is both the carrier and the ship himself at the same time, is especially good.
In the game menu you can find mini-films, among which there is a presentation of a sketchbook with comments of the artist himself. An incredible number of unique creatures, most of which, unfortunately, were never presented in the game itself. Barlow looked at the player’s eyes created by the characters [and he himself is the same gamer!] and wanted everything to look exciting from all sides!
Scientific and fiction guy.
Something there was about a healer artist? Yeah, Barlow calls himself a huge fan of games, highlighting: Mass Effect, Halo and God of War . Since childhood, he played various board games until his father bought him a computer. From this moment, a trip to the world of role -playing games and strategies began, starting with Steel Panther, into the world of all games Warhammer 40k and shooters. And the only thing that is not a pro is online game. Being a fan of Mechwarrior, he “swollen” from his skill in a single game so much that he decided to try to fly online. But since his tactics [he is a fan of playing snipers and using long -range weapons] did not coincide with the tactics of other players, he soon decided “Do not overshadow the Internet with your pixels“.
The games are not cheap now. I wonder what happens when you cannot survive anywhere or to solve a puzzle you need a “book of hints”. Doesn’t game designers want happy players? Or they make games for themselves? Guys with crazy skills that no one can understand. I am confused by how many games that I have tried are stupidly ignored by the fact that people with different gaming skills play them.
Especially Wayne Barlow celebrated the game Mass Effect . He believes that she was completely worth her money, because she has: a magnificent design, a rather deep, but not too complicated gameplay, funny characters and history itself. And not so long ago, the artist confessed his love for the game Destiny 2 .
Demons live in hell, yes? Tell them it.
Since we are talking about hell, it is not surprising that I will mention the game doom . I consider the color scheme of Ada Barlow the most true. He has characters as famous demons from Mikhail Vrubel paintings – thoughtful and dreary. And in this hell there is no cruelty. As in the game, which simply gives you the opportunity to sprinkle enemies into pieces on the fan without causing disgust. His work also influenced Doom Eternal . Gigantic monumental creatures, glyphs that the artist uses so often that they are already his chip, the milk whiteness of enemies and their deformation. And for the abolished Doom 4 Wayne Barlow even made concepts, which are still now sharing with fans. For example, various options for the image of Pinky.
For Middle Earth: Shadow of Mordor Barlow made various sketches of creatures, on the basis of which the final images were created. And also he was an art consultant for Prototype and Dead Rush [did not come out].
I would have added with great pleasure to this list and the fresh project from Software – Elden Ring . In many creatures and locations there is a similar charm and gloomy greatness. But having once again come to the game to continue my journey, I realized that Er simply absorbed all the best, from the best masters and created an incredible world, but still his own.
Barlow’s works were inspired by the creators of the Grime metroide . Bizarre and ugly world with a variety of bestiary. The character of the wire from the pillar of the world, for example, resembles the concept of the essence from the Pacific line. Creativity of Wayne Barlow and Peter Morbacher [creator of the stunning encyclopedia of giant angels “Anglarium“] Was able to make this world perfect in its imperfection.
People love to invent something mystical. They want artists who create such incredible things to be unusual people. They lived interestingly, mystically died, predicted something. But usually they are the simplest and, for the most part, bright people. And creativity is a way of that small dark part to go out. And Wayne Barlow has not yet told us about his hell, and I hope that he will also participate in gaming projects.
If they drove excursions on hell Barlow, then I would with great pleasure visited one of the most “NOTIPIC CAPTIONS OF THE PRODUCTIONS“. I wonder what kind of music is playing there? : 3